Warhammer Historical Kampfgruppe Normandy: A Review of the Tabletop Wargame in World War II
Warhammer Historical Kampfgruppe Normandy is a tabletop wargame that simulates the battles of Normandy during the summer of 1944. It is a 348-page, full-color hardback book that contains rules, army lists, scenarios, and historical information for playing miniature wargames with 1/72 scale (20mm) WWII models. The game was written by Warwick Kinrade and published by Warhammer Historical Wargames Ltd in 2011.
The game system is based on command and control, suppressing fire, direct and indirect fire, aircraft attacks, anti-aircraft fire, and battle group morale. The players can build combined-arms battle groups from four Allied lists (British and American Armored and Infantry divisions) and four German lists (SS and Wehrmacht Panzer divisions, and Wehrmacht Infantry and FallschirmjÃger divisions). The book also includes two mini-campaigns set in the British and American sectors of Normandy, with background information, maps, equipment data, and uniform guides for each side.
The game is designed to be realistic, challenging, and fun. It aims to capture the essence of the Normandy campaign, with its varied terrain, weather, tactics, and objectives. The game also encourages historical research and learning, as the players can recreate some of the most famous battles of WWII, such as Operation Epsom, Operation Goodwood, Operation Cobra, Operation LÃttich, Operation Totalize, Operation Tractable, and Operation Market Garden.
Warhammer Historical Kampfgruppe Normandy is a game for those who love WWII history and wargaming. It is a game that can be enjoyed by beginners and veterans alike. It is a game that offers endless possibilities for scenarios, campaigns, and battles. It is a game that deserves a place in any wargamer's library.To play Warhammer Historical Kampfgruppe Normandy, you will need some basic equipment, such as dice, rulers, templates, markers, and casualty figures. You will also need a suitable playing surface, with terrain features such as hills, woods, roads, buildings, bridges, rivers, and fields. The game can be played on any size of table, but a 6' x 4' or 8' x 6' table is recommended for most scenarios.
The game is played in turns, each consisting of four phases: Command Phase, Movement Phase, Fire Phase, and Morale Phase. In each phase, the players alternate activating their units and performing actions. The order of activation is determined by the Command Rating of each unit, which represents its level of training, experience, and leadership. The higher the Command Rating, the earlier the unit can act. The Command Rating also affects how well the unit can respond to orders and react to enemy fire.
The Movement Phase allows the units to move across the battlefield according to their Movement Allowance and the type of terrain they are crossing. Some units can also perform special actions such as going prone, changing formation, or mounting or dismounting vehicles. The movement of vehicles is also affected by their speed and maneuverability ratings.
The Fire Phase is where the units can engage the enemy with their weapons. The game uses a simple system of Fire Factors and Fire Modifiers to determine the effectiveness of each weapon and the difficulty of hitting the target. The Fire Factors are based on the range, rate of fire, caliber, and penetration of each weapon. The Fire Modifiers are based on the size, type, cover, and movement of the target. The player rolls a number of dice equal to the Fire Factor and compares each result to the Fire Modifier. Each result that equals or exceeds the Fire Modifier is a hit. The player then rolls for damage or suppression depending on the type of target.
The Morale Phase is where the units check their morale status and resolve any effects of enemy fire or casualties. The game uses a system of Morale Factors and Morale Modifiers to determine how well each unit can cope with the stress of combat. The Morale Factors are based on the quality, motivation, and cohesion of each unit. The Morale Modifiers are based on the casualties suffered, the presence of leaders or enemies nearby, and any special circumstances such as being outflanked or ambushed. The player rolls a number of dice equal to the Morale Factor and compares each result to the Morale Modifier. Each result that equals or exceeds the Morale Modifier is a success. The player then consults a table to see what effect this has on the unit's morale status.
The game also includes rules for special situations such as night fighting, weather conditions, minefields, obstacles, fortifications, air support, artillery support, smoke screens, flamethrowers, snipers, medics, engineers, and more. These rules add more realism and variety to the game and allow for more historical scenarios.
Some tips for playing Warhammer Historical Kampfgruppe Normandy are:
Plan your strategy carefully before deploying your units. Consider your objectives, your strengths and weaknesses, your enemy's capabilities and intentions, and the terrain features.
Use your command and control wisely. Give clear orders to your units and make sure they can follow them. Use your leaders to inspire your troops and coordinate your actions.
Use cover and concealment whenever possible. Avoid exposing your units to unnecessary fire or revealing your position to the enemy. Use smoke screens or terrain features to mask your movements or obscure your targets.
Use combined arms tactics. Support your infantry with tanks and anti-tank guns. Support your tanks with infantry and artillery. Use air support or artillery to soften up enemy positions or disrupt their plans.
Use fire and maneuver tactics. Suppress the enemy with heavy fire before advancing or flanking them. Use speed and surprise to catch them off guard or outmaneuver them.
Use historical scenarios or create your own. The game provides two mini-campaigns with several scenarios each that cover some of the most famous battles of Normandy. You can also use historical sources or your imagination to create your own scenarios based on real or fictional events. aa16f39245